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@thi.ng/shader-ast-js

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  • License Apache-2.0

Customizable JS code generator, compiler & runtime for @thi.ng/shader-ast

Package Exports

  • @thi.ng/shader-ast-js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@thi.ng/shader-ast-js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

@thi.ng/shader-ast-js

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This project is part of the @thi.ng/umbrella monorepo.

About

JavaScript code generator, compiler & runtime for @thi.ng/shader-ast.

Due to lack of native vector operations in JS, this compile target is much more involved than GLSL and uses a pluggable backend to perform all math ops. The default backend delegates all ops to @thi.ng/vectors and @thi.ng/matrices, which altogether provide ~750 optimized vector/matrix functions.

Unsupported features

  • texture lookups (see texture tunnel demo for a monkey-patched solution)
  • derivatives (dFdx, dFdy, fwidth) - probably never supported in this env
  • out / inout function args (see #96 for discussion)

Installation

yarn add @thi.ng/shader-ast-js

Dependencies

Usage examples

Commented examples:

(Possibly non-exhaustive list, live demo links in readme's)

// AST node functions from main shader-ast pkg
import {
    mul,
    defn,
    float,
    ret,
    vec3
} from "@thi.ng/shader-ast";

// codegen / compiler
import { targetJS } from "@thi.ng/shader-ast-js";

const js = targetJS();

const hello = defn("vec4", "hello", ["float"], (n) => [
    ret(vec4(mul(vec3(1, 2, 3), n), -1))
]);

js(hello)

const Module = js.compile(hello);
Module.hello(10);
// [10, 20, 30, -1]

Authors

  • Karsten Schmidt

License

© 2018 Karsten Schmidt // Apache Software License 2.0