Package Exports
- @thi.ng/shader-ast-js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@thi.ng/shader-ast-js) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
This project is part of the @thi.ng/umbrella monorepo.
About
Customizable JS code generator, compiler & runtime for @thi.ng/shader-ast.
Due to the lack of native vector operations in JS, this compile target is much more involved than the @thi.ng/shader-ast-glsl code gen and uses a pluggable backend to perform all math ops. The default backend delegates all ops to @thi.ng/vectors and @thi.ng/matrices, which altogether provide ~750 optimized vector/matrix functions.
Unsupported features
- texture lookups (see texture tunnel demo for a monkey-patched solution)
- derivatives (
dFdx,dFdy,fwidth) - probably never supported in this env out/inoutfunction args (see #96 for discussion)
Status
STABLE - used in production
Related packages
- @thi.ng/shader-ast-glsl - Customizable GLSL code generator for @thi.ng/shader-ast
- @thi.ng/shader-ast-stdlib - Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
Installation
yarn add @thi.ng/shader-ast-js// ES module
<script type="module" src="https://unpkg.com/@thi.ng/shader-ast-js?module" crossorigin></script>
// UMD
<script src="https://unpkg.com/@thi.ng/shader-ast-js/lib/index.umd.js" crossorigin></script>Package sizes (gzipped, pre-treeshake): ESM: 4.90 KB / CJS: 4.45 KB / UMD: 4.39 KB
Dependencies
- @thi.ng/api
- @thi.ng/checks
- @thi.ng/errors
- @thi.ng/math
- @thi.ng/matrices
- @thi.ng/pixel
- @thi.ng/shader-ast
- @thi.ng/vectors
- tslib
Usage examples
Several demos in this repo's /examples directory are using this package.
A selection:
| Screenshot | Description | Live demo | Source |
|---|---|---|---|
![]() |
2D canvas shader emulation | Demo | Source |
![]() |
HOF shader procedural noise function composition | Demo | Source |
![]() |
WebGL & JS canvas2D raymarch shader cross-compilation | Demo | Source |
![]() |
WebGL & JS canvas 2D SDF | Demo | Source |
![]() |
WebGL & Canvas2D textured tunnel shader | Demo | Source |
![]() |
Fork-join worker-based raymarch renderer | Demo | Source |
API
// AST node functions from main shader-ast pkg
import {
mul,
defn,
float,
ret,
vec3
} from "@thi.ng/shader-ast";
// codegen / compiler
import { targetJS } from "@thi.ng/shader-ast-js";
const js = targetJS();
const hello = defn("vec4", "hello", ["float"], (n) => [
ret(vec4(mul(vec3(1, 2, 3), n), -1))
]);
js(hello)
const Module = js.compile(hello);
Module.hello(10);
// [10, 20, 30, -1]Authors
Karsten Schmidt
License
© 2019 - 2020 Karsten Schmidt // Apache Software License 2.0





