JSPM

  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 1077
  • Score
    100M100P100Q111469F
  • License Apache-2.0

Cross-platform CLI tool for AI Game Developer (Skills & MCP). Full AI develop and test loop. Efficient token usage, advanced tools. Creates Unity project, installs plugins, configures tools, and manages HTTP connection with Unity Editor and a game made with Unity. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

Package Exports

  • unity-mcp-cli
  • unity-mcp-cli/dist/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (unity-mcp-cli) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Unity MCP — CLI

npm Node.js License Stand With Ukraine

AI Game Developer

Claude   Codex   Cursor   GitHub Copilot   Gemini   Antigravity   VS Code   Rider   Visual Studio   Open Code   Cline   Kilo Code

中文 | 日本語 | Español

Cross-platform CLI tool for Unity MCP — create projects, install plugins, configure MCP tools, and launch Unity with active MCP connections. All from a single command line.

AI Game Developer — Unity MCP

  • Create projects — scaffold new Unity projects via Unity Editor
  • Install editors — install any Unity Editor version from the command line
  • Install plugin — add Unity-MCP plugin to manifest.json with all required scoped registries
  • Remove plugin — remove Unity-MCP plugin from manifest.json
  • Configure — enable/disable MCP tools, prompts, and resources
  • Run tools — execute MCP tools directly from the command line
  • Open & Connect — launch Unity with optional MCP environment variables for automated server connection
  • Cross-platform — Windows, macOS, and Linux
  • CI-friendly — auto-detects non-interactive terminals and disables spinners/colors
  • Verbose mode — use --verbose on any command for detailed diagnostic output
  • Version-aware — never downgrades plugin versions, resolves latest from OpenUPM

AI Game Developer — Unity MCP

Quick Start

Run any command instantly with npx — no installation required:

npx unity-mcp-cli install-plugin /path/to/unity/project

Or install globally:

npm install -g unity-mcp-cli
unity-mcp-cli install-plugin /path/to/unity/project

Requirements: Node.js >= 18. Unity Hub is installed automatically if not found.

AI Game Developer — Unity MCP

Contents

AI Game Developer — Unity MCP

Commands

configure

Configure MCP tools, prompts, and resources in UserSettings/AI-Game-Developer-Config.json.

npx unity-mcp-cli configure ./MyGame --list
Option Required Description
[path] Yes Path to the Unity project (positional or --path)
--list No List current configuration and exit
--enable-tools <names> No Enable specific tools (comma-separated)
--disable-tools <names> No Disable specific tools (comma-separated)
--enable-all-tools No Enable all tools
--disable-all-tools No Disable all tools
--enable-prompts <names> No Enable specific prompts (comma-separated)
--disable-prompts <names> No Disable specific prompts (comma-separated)
--enable-all-prompts No Enable all prompts
--disable-all-prompts No Disable all prompts
--enable-resources <names> No Enable specific resources (comma-separated)
--disable-resources <names> No Disable specific resources (comma-separated)
--enable-all-resources No Enable all resources
--disable-all-resources No Disable all resources

Example — enable specific tools and disable all prompts:

npx unity-mcp-cli configure ./MyGame \
  --enable-tools gameobject-create,gameobject-find \
  --disable-all-prompts

Example — enable everything:

npx unity-mcp-cli configure ./MyGame \
  --enable-all-tools \
  --enable-all-prompts \
  --enable-all-resources

AI Game Developer — Unity MCP

create-project

Create a new Unity project using the Unity Editor.

npx unity-mcp-cli create-project /path/to/new/project
Option Required Description
[path] Yes Path where the project will be created (positional or --path)
--unity <version> No Unity Editor version to use (defaults to highest installed)

Example — create a project with a specific editor version:

npx unity-mcp-cli create-project ./MyGame --unity 2022.3.62f1

AI Game Developer — Unity MCP

install-plugin

Install the Unity-MCP plugin into a Unity project's Packages/manifest.json.

npx unity-mcp-cli install-plugin ./MyGame
Option Required Description
[path] Yes Path to the Unity project (positional or --path)
--plugin-version <version> No Plugin version to install (defaults to latest from OpenUPM)

This command:

  1. Adds the OpenUPM scoped registry with all required scopes
  2. Adds com.ivanmurzak.unity.mcp to dependencies
  3. Never downgrades — if a higher version is already installed, it is preserved

Example — install a specific plugin version:

npx unity-mcp-cli install-plugin ./MyGame --plugin-version 0.51.6

After running this command, open the project in Unity Editor to complete the package installation.

AI Game Developer — Unity MCP

install-unity

Install a Unity Editor version via Unity Hub CLI.

npx unity-mcp-cli install-unity 6000.3.1f1
Argument / Option Required Description
[version] No Unity Editor version to install (e.g. 6000.3.1f1)
--path <path> No Read the required version from an existing project

If neither argument nor option is provided, the command installs the latest stable release from Unity Hub's releases list.

Example — install the editor version that a project needs:

npx unity-mcp-cli install-unity --path ./MyGame

AI Game Developer — Unity MCP

open

Open a Unity project in the Unity Editor. By default, sets MCP connection environment variables if connection options are provided. Use --no-connect to open without MCP connection.

npx unity-mcp-cli open ./MyGame
Option Env Variable Required Description
[path] Yes Path to the Unity project (positional or --path)
--unity <version> No Specific Unity Editor version to use (defaults to version from project settings, falls back to highest installed)
--no-connect No Open without MCP connection environment variables
--url <url> UNITY_MCP_HOST No MCP server URL to connect to
--keep-connected UNITY_MCP_KEEP_CONNECTED No Force keep the connection alive
--token <token> UNITY_MCP_TOKEN No Authentication token
--auth <option> UNITY_MCP_AUTH_OPTION No Auth mode: none or required
--tools <names> UNITY_MCP_TOOLS No Comma-separated list of tools to enable
--transport <method> UNITY_MCP_TRANSPORT No Transport method: streamableHttp or stdio
--start-server <value> UNITY_MCP_START_SERVER No Set to true or false to control MCP server auto-start

The editor process is spawned in detached mode — the CLI returns immediately.

Example — open with MCP connection:

npx unity-mcp-cli open ./MyGame \
  --url http://localhost:8080 \
  --keep-connected

Example — open without MCP connection (simple open):

npx unity-mcp-cli open ./MyGame --no-connect

Example — open with authentication and specific tools:

npx unity-mcp-cli open ./MyGame \
  --url http://my-server:8080 \
  --token my-secret-token \
  --auth required \
  --tools gameobject-create,gameobject-find

AI Game Developer — Unity MCP

run-tool

Execute an MCP tool directly via the HTTP API. The server URL and authorization token are automatically resolved from the project's config file (UserSettings/AI-Game-Developer-Config.json), based on the current connection mode (Custom or Cloud).

npx unity-mcp-cli run-tool gameobject-create ./MyGame --input '{"name":"Cube"}'
Option Required Description
<tool-name> Yes Name of the MCP tool to execute
[path] No Unity project path (positional or --path) — used to read config and detect port
--url <url> No Direct server URL override (bypasses config)
--token <token> No Bearer token override (bypasses config)
--input <json> No JSON string of tool arguments (defaults to {})
--input-file <file> No Read JSON arguments from a file
--raw No Output raw JSON (no formatting, no spinner)

URL resolution priority:

  1. --url → use directly
  2. Config file → host (Custom mode) or cloudServerUrl (Cloud mode)
  3. Deterministic port from project path

Authorization is read automatically from the project config (token in Custom mode, cloudToken in Cloud mode). Use --token to override the config-derived token explicitly.

Example — call a tool (URL and auth from config):

npx unity-mcp-cli run-tool gameobject-find ./MyGame --input '{"query":"Player"}'

Example — explicit URL override:

npx unity-mcp-cli run-tool scene-save --url http://localhost:8080

Example — pipe raw JSON output:

npx unity-mcp-cli run-tool assets-list ./MyGame --raw | jq '.results'

AI Game Developer — Unity MCP

remove-plugin

Remove the Unity-MCP plugin from a Unity project's Packages/manifest.json.

npx unity-mcp-cli remove-plugin ./MyGame
Option Required Description
[path] Yes Path to the Unity project (positional or --path)

This command:

  1. Removes com.ivanmurzak.unity.mcp from dependencies
  2. Preserves scoped registries and scopes — other packages may depend on them
  3. No-op if the plugin is not installed

After running this command, open the project in Unity Editor to apply the change.

AI Game Developer — Unity MCP

Global Options

These options are available on all commands:

Option Description
-v, --verbose Enable verbose diagnostic output for troubleshooting
--version Display CLI version
--help Display help for the command

Example — run any command with verbose output:

npx unity-mcp-cli install-plugin ./MyGame --verbose

AI Game Developer — Unity MCP

Full Automation Example

Set up a complete Unity MCP project from scratch in one script:

# 1. Create a new Unity project
npx unity-mcp-cli create-project ./MyAIGame --unity 6000.3.1f1

# 2. Install the Unity-MCP plugin
npx unity-mcp-cli install-plugin ./MyAIGame

# 3. Enable all MCP tools
npx unity-mcp-cli configure ./MyAIGame --enable-all-tools

# 4. Open the project with MCP connection
npx unity-mcp-cli open ./MyAIGame \
  --url http://localhost:8080 \
  --keep-connected

AI Game Developer — Unity MCP

How It Works

Deterministic Port

The CLI generates a deterministic port for each Unity project based on its directory path (SHA256 hash mapped to port range 20000–29999). This matches the port generation in the Unity plugin, ensuring the server and plugin automatically agree on the same port without manual configuration.

Plugin Installation

The install-plugin command modifies Packages/manifest.json directly:

  • Adds the OpenUPM scoped registry (package.openupm.com)
  • Registers all required scopes (com.ivanmurzak, extensions.unity, org.nuget.*)
  • Adds the com.ivanmurzak.unity.mcp dependency with version-aware updates (never downgrades)

Configuration File

The configure command reads and writes UserSettings/AI-Game-Developer-Config.json, which controls:

  • Tools — MCP tools available to AI agents
  • Prompts — pre-defined prompts injected into LLM conversations
  • Resources — read-only data exposed to AI agents
  • Connection settings — host URL, auth token, transport method, timeouts

Unity Hub Integration

Commands that manage editors or create projects use the Unity Hub CLI (--headless mode). If Unity Hub is not installed, the CLI downloads and installs it automatically:

  • Windows — silent install via UnityHubSetup.exe /S (may require administrator privileges)
  • macOS — downloads the DMG, mounts it, and copies Unity Hub.app to /Applications
  • Linux — downloads UnityHub.AppImage to ~/Applications/

For the full Unity-MCP project documentation, see the main README.

AI Game Developer — Unity MCP