JSPM

Found 154 results for glslify

glslify-bundle

Bundle a glslify-deps dependency tree into a GLSL source string

  • v5.1.1
  • 83.76
  • Published

glsl-noise

webgl-noise shaders ported to work with glslify

  • v0.0.0
  • 78.85
  • Published

glslify

A node.js-style module system for GLSL!

  • v7.1.1
  • 76.61
  • Published

glsl-inverse

Invert a matrix in GLSL

  • v1.0.0
  • 65.87
  • Published

glsl-out-of-range

Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds

  • v1.0.4
  • 65.59
  • Published

glsl-film-grain

natural looking film grain using noise functions

  • v1.0.4
  • 58.34
  • Published

glslify-import

A transform stream for glslify that adds an `import` directive to your shaders.

  • v3.1.0
  • 54.24
  • Published

glsl-fxaa

FXAA implementation for glslify in WebGL

  • v3.0.0
  • 51.33
  • Published

glsl-constants

Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.

  • v2.0.1
  • 50.62
  • Published

glsl-read-float

Read floating point values back from WebGL

  • v1.1.0
  • 50.20
  • Published

glsl-random

pseudo-random 2D noise for glslify

  • v0.0.5
  • 47.16
  • Published

glslify-stream

create a readable stream of glsl ast nodes that produce a module system

  • v1.1.1
  • 45.89
  • Published

glslify-hex

A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.

  • v2.1.1
  • 39.62
  • Published

glsl-checker

repeating checker GLSL pattern

  • v1.0.1
  • 39.11
  • Published

glsl-map

Map a value from one range to another. Equivalent to Processing's map() function.

  • v1.0.1
  • 35.66
  • Published

glsl-colormap

colormaps for glsl shaders

    • v1.0.1
    • 35.35
    • Published

    glsl-rotate

    GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use with glslify.

    • v2.0.1
    • 35.27
    • Published

    glsl-face-normal

    approximate face normal in the fragment shader

    • v1.0.2
    • 34.23
    • Published

    glsl-hsl2rgb

    HSL to RGB color conversion in GLSL

    • v1.1.0
    • 33.33
    • Published

    rollup-plugin-glsl-optimize

    Import GLSL source files as strings. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.

    • v1.0.4
    • 28.40
    • Published

    glsl-luma

    Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale

    • v1.0.1
    • 28.37
    • Published

    glslify-resolve-remote

    A replacement resolver function for glslify that lets you automatically pull in GLSL modules from npm

    • v2.1.0
    • 27.27
    • Published

    nogl

    WebGL shim for node

    • v1.1.0
    • 26.71
    • Published

    glsl-lut

    lookup table color transforms for glslify

    • v1.1.3
    • 25.38
    • Published

    glsl-dither

    Bayer matrix dithering in GLSL

    • v1.0.1
    • 23.95
    • Published

    glsl-hsv2rgb

    Fast GLSL conversion from HSV color to RGB

    • v1.0.0
    • 22.99
    • Published

    gl-shader-output

    test a shader's gl_FragColor output on a 1x1 canvas

    • v2.0.1
    • 22.88
    • Published

    gatsby-plugin-glslify

    Import glsl/vert/frag files and process them with Glslify

    • v1.0.2
    • 21.73
    • Published

    glsl-hash-blur

    a blur effect based on random hash offset

    • v1.0.3
    • 20.54
    • Published

    glsl-vignette

    Vignette functions for glslify

    • v1.1.0
    • 20.46
    • Published

    react-regl

    A custom React Fiber reconciler renderer for regl webGL

    • v5.3.0
    • 19.77
    • Published

    webgl-to-opengl

    Convert GLSL from WebGL to OpenGL

    • v0.0.17
    • 18.36
    • Published

    gaussian-blur

    optimized 9-tap gaussian blur for GLSL

    • v0.0.3
    • 18.07
    • Published

    @ykob/glsl-util

    Private GLSL utility functions created by @ykob

    • v1.1.0
    • 17.78
    • Published

    gl-toy

    Create quick WebGL demo's using glslify

    • v2.0.3
    • 17.23
    • Published

    glsl-y-hsv

    The conversions between RGB and HSV for glslify.

    • v1.0.0
    • 16.33
    • Published

    esbuild-plugin-glslify

    Import GLSL strings with glslify - based on https://github.com/glslify/rollup-plugin-glslify

    • v1.0.1
    • 16.13
    • Published

    glsl-y-rotate

    A GLSL Module which generates a rotation matrix

    • v3.0.0
    • 16.11
    • Published

    glsl-fft

    GLSL setup for performing a Fast Fourier Transform of two complex matrices

      • v1.0.2
      • 16.11
      • Published

      glsl-rfft

      GLSL setup for performing a Fast Fourier Transform of real-valued input

        • v1.0.2
        • 14.64
        • Published

        snowpack-plugin-glslify

        Import GLSL strings with glslify (a node.js-style module system for GLSL).

        • v1.0.0
        • 14.50
        • Published

        glsl-halftone

        a halftone effect in GLSL

        • v1.0.4
        • 13.52
        • Published

        glsl-conditionals

        Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.

        • v2.0.2
        • 13.04
        • Published

        glsl-smaa

        SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

        • v2.0.0
        • 12.85
        • Published

        glsl-solid-wireframe

        draw wireframes on a solid mesh using a fragment shader

        • v1.0.1
        • 12.83
        • Published

        shader-reload

        A few tools for GLSL shader reloading at runtime.

        • v2.0.1
        • 12.80
        • Published

        glsl-frobenius

        Computes the Frobenius norm of a matrix in glsl

        • v1.0.0
        • 12.54
        • Published

        screen-projected-lines

        draw wireframes using triangles in screen-projected coordinates

        • v2.0.1
        • 12.52
        • Published

        glsl-rgba-to-float

        WebGL shader function to decode a 32-bit float from the RGBA color channels of a texel

        • v1.0.0
        • 12.15
        • Published

        glsl-superformula

        A GLSL function for generating supershapes.

        • v1.0.3
        • 11.42
        • Published

        @rgbboy/glsl-sdf-ops

        A collection of glslify compatible distance field operations.

        • v0.0.0
        • 11.14
        • Published

        glsl-ascii-filter

        faux ASCII post-processing effect in GLSL

        • v1.0.1
        • 11.11
        • Published

        noll

        An environment for computer graphics experiments

        • v0.1.9
        • 11.11
        • Published

        glsl-proj4

        proj4 coordinate transforms in glsl

        • v1.5.1
        • 11.11
        • Published

        glsl-100-to-300

        transpiles GLSL tokens from v100 to v300 es

        • v1.2.0
        • 11.03
        • Published

        nogl-shader-output

        Process fragment shader on a rectangular canvas, webgl-less

        • v1.4.2
        • 10.81
        • Published

        glsl-sdf-ops

        A collection of glslify compatible distance field operations.

        • v0.0.3
        • 10.12
        • Published

        glsl-dof

        depth of field based on vertex position

        • v1.0.0
        • 9.73
        • Published

        optimize-shader

        a thin wrapper around glsl-optimizer

        • v1.2.0
        • 9.73
        • Published

        glsl-light

        GLSL struct for a light source

        • v2.0.0
        • 9.71
        • Published

        glsl-cornell-box

        the cornell box raymarched in GLSL, for tests

        • v2.0.4
        • 9.54
        • Published

        three-glslify

        a helper to make ThreeJS shader materials from glslify

        • v2.0.2
        • 9.18
        • Published

        glsl-hypot

        The hypot function in GLSL

          • v1.0.2
          • 8.62
          • Published

          glsl-domain-coloring

          A glslify module for domain coloring in the complex plane

            • v2.0.6
            • 8.56
            • Published

            amo.gl

            webgl2 toolkit for creative coding

            • v0.0.11
            • 8.53
            • Published

            color-shader-functions

            Library of combinable shader color manipulation methods to be used with glslify imports

            • v0.0.2
            • 8.42
            • Published

            glsl-y-tri

            map from [0-1] to [0-1-0] for glslify

            • v2.0.0
            • 8.42
            • Published

            glsl-range

            The opposite of mix in GLSL: pass in a min/max/actual value and recieve a range value describing how far the actual is between min and max.

            • v1.0.0
            • 8.36
            • Published

            glsl-y-sample

            Sample each pixel in the neighborhood for glslify.

            • v1.0.2
            • 7.79
            • Published

            glsl-pcg-prng

            Glsl implementation of the PCG algorithm for the generation of random numbers.

            • v1.0.2
            • 7.73
            • Published

            glsl-tiling

            utility function for the tessallation of the [0, 1] plane.

            • v1.0.1
            • 7.73
            • Published

            glslify-babel

            glslify as a babel transform

            • v1.0.1
            • 7.71
            • Published

            glsl-edge-detection

            Intensity of an edge at a given pixel of a sampler

            • v1.1.0
            • 7.56
            • Published

            glslm

            Parse GLSL strings to ES module likely glslify

            • v0.0.1
            • 7.44
            • Published

            glsl-decibels

            Convert values to and from decibels

            • v1.0.0
            • 6.78
            • Published

            glsl-gcd

            glsl implementation of the Euclid's algorithm for the calculation of the greatest common divisor.

            • v1.0.1
            • 6.71
            • Published

            glslify-api

            An API and accompanying client for generating glslify shaders in the browser

            • v1.1.0
            • 6.52
            • Published

            glslify-client

            Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

            • v2.0.0
            • 6.15
            • Published

            glsl-rand

            Random noise for glslify

            • v0.1.0
            • 5.70
            • Published

            glsl-determinant

            Computes the determinant of a matrix in glsl

            • v1.0.0
            • 5.59
            • Published

            glslify-optimize

            A browserify transform stream that optimizes your glslify shaders

            • v2.0.1
            • 5.44
            • Published

            glsl-color

            Color manipulation in glsl

            • v1.0.0
            • 5.44
            • Published

            glsl-sharpen

            Image sharpening using convolution

            • v1.0.0
            • 4.27
            • Published

            glsl-shapes

            2d shapes in glsl

            • v0.0.2
            • 4.23
            • Published

            glslify-squish

            A transform stream for glslify that minifys with optional mangling

            • v1.0.4
            • 4.18
            • Published

            glsl-hue-filter

            filter specific hue by range, and make other color to gray

            • v0.0.2
            • 4.11
            • Published

            glsl-y-pi

            A GLSL Module which defines PI, PI*2, PI/2 and PI/4

            • v1.1.0
            • 3.96
            • Published

            glsl-ggx

            glsl ggx lighting model

            • v1.0.0
            • 3.96
            • Published

            glsl-circular-arc

            draw anti-aliased circular arcs in a shader with glslify

              • v1.0.1
              • 3.96
              • Published

              glsl-intersect

              GLSL Intersection Functions for Ray Tracing. Can be required from glslify.

              • v0.0.6
              • 3.88
              • Published

              glsl-float-to-rgba

              WebGL shader function to encode a 32-bit float to the RGBA color channels of a texel

              • v1.0.0
              • 2.50
              • Published

              webpack-threejs

              A simple boilerplate to start projects with Three.js using webpack.

                • v1.0.1
                • 2.50
                • Published

                glsl-ntsc-video

                modulate and demodulate an ntsc video signal in a shader

                  • v2.0.2
                  • 2.50
                  • Published

                  glslify-simple-include

                  glslify LOCAL transform for a simple "#pragma include" directive in shader files.

                  • v1.0.5
                  • 2.50
                  • Published

                  glslify-brunch

                  Run glsl files through glslify in brunch

                  • v1.0.3
                  • 2.31
                  • Published

                  glsl-proj4-camera

                  use proj4 strings to map lonlat geometry to screen coordinates in a shader

                  • v1.0.1
                  • 2.31
                  • Published

                  glsl-y-compare

                  A GLSL Module which is substitution for comparison operators

                  • v1.0.0
                  • 2.27
                  • Published

                  glsl-polar-decart

                  Polar to Decart and Decart to polar transformations.

                  • v1.0.1
                  • 0.00
                  • Published

                  biggyparticules

                  A simple boilerplate to start projects with Three.js using webpack.

                    • v1.0.5
                    • 0.00
                    • Published

                    html-shader-plugin

                    Webpack plugin to inject shader files into the project template

                    • v1.0.5
                    • 0.00
                    • Published

                    shader-reload-cli

                    A simple GLSL development server for testing and expreimentation.

                    • v1.0.0
                    • 0.00
                    • Published

                    glsl-y-repeat

                    calculate repeated values for glslify.

                    • v1.1.0
                    • 0.00
                    • Published

                    glsl-ray-sphere

                    Ray-sphere intersection in GLSL bypassing precision issues

                    • v0.0.1
                    • 0.00
                    • Published